An experienced and accomplished speaker, I can provide keynote speeches and a range of talks. Whether speaking to an intimate group or a large audience, I always strive to create the perfect balance of information, entertainment and humour.
With an eclectic background and considerable experience in a number of media industries, I am able to offer keynote talks in areas including innovation and innovation culture, gamification, mixed reality, the games industry, game design, storytelling, interactive narrative, transmedia, and creativity.
I am able to supply you with a custom designed speaking programme, with content that is tailored to your specific requirements and which is designed to fit within the framework of your event. However, below you can find details of some of my recent talks:
Innovation Culture. With reference to the ACORN model of innovation culture, this keynote charts a history of innovate attitudes and practices and highlights the importance of innovation to all 21st century organisations. With examples drawn from some of the most successful companies in the world, this talk provides key takeaways on how to tangibly improve the innovation culture within your organisation.
Transmedia: A Media Revolution. Transmedia is reshaping the way we both produce and consume media. This keynote explores the origins of transmedia, its techniques and tools, and provides clear industry examples to illustrate how transmedia is changing the way we tell stories.
Media Futures. The media industry is changing rapidly in a wave of new technologies, distribution methods, proactive consumers, prosumers, and convergence culture. This keynote explores the paradigm shift occurring within the media industry and charts what it means for the future of the industry.
10 Steps to More Creativity. Creativity is a muscle that many of us have forgotten how to use. This keynote provides ten tangible steps to improve your personal creativity, and lateral and divergent thinking skills.
Give Me the Future. We live in a period of exponential technological growth and dynamic change and this talk explores the cutting edge of technology and takes a look ahead at the next ten to fifteen years. The world is changing faster than we realise and this keynote considers those changes and their likely impact.
From Poetics to Pacman. Charting a history of narrative structures and storytelling; this keynote considers the power of story and questions how traditional storytelling is affected by the rise of interactive narrative.
Applying the Hero’s Journey. This keynote discusses Joseph Campbell’s seminal work in comparative mythology and demonstrates how this can be applied within storytelling to deliver a greater sense of mythos.
A Crash Course in the Game Industry. Provides a comprehensive overview of the history of the game industry as it rose from a cottage industry to a media behemoth. Spanning more than fifty years of history and key developments, this keynote shows how we have reached the current landscape and considers what lies ahead in gaming’s future.
From AR to VR and Inbetween. Mixed reality is at the cusp of commercial success – whether Virtual Reality, Augmented Reality, or the many flavours in between. This keynote explores the technologies, the current landscape, and discusses the mixed reality future we’re heading towards.
Gamification: How to Level-Up. This keynote explores what gamification is, how and why it works, and demonstrates how it can be applied to a myriad of solutions. Using practical examples alongside gaming and psychological theories, this talk breaks gamification down into easy-to-understand concepts.